The inner faces of leaves are no longer rendered if fast graphics are enabled, significantly reducing the geometry count of scenes with lots of foliage (thanks ADudeCalledLeo.).Improved the precision of the compressed vertex format, reducing texture glitches found with some texture packs and vanilla blocks.The default number of threads used for chunk building is more optimally chosen and should help improve frame rates on slower CPUs. Added options to control how many threads are used for chunk building, and to always defer chunk updates for improved frame times.Fixed a memory leak caused by sync objects never getting released.
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